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AI Insights · Timothy · October 2022

Top 5 Hypercasual Games on Android in Latin America in Q3 2022

A look at the performance of the top 5 hypercasual games on the Android platform in Latin America during Q3 2022, including download numbers, revenue, and active user trends.

Top 5 Hypercasual Games on Android in Latin America in Q3 2022

The third quarter of 2022 saw significant activity in the hypercasual games sector on the Android platform in Latin America. Here’s a breakdown of the performance of the top 5 hypercasual games, based on data from Sensor Tower.

Save the Doge, released by WONDER GROUP in July 2022, experienced a notable rise in popularity. Weekly downloads peaked at over 1.1M in early August and maintained a strong presence with numbers over 700K for most of the quarter. The game saw its highest weekly active users reach approximately 2.1M in mid-August, showcasing its widespread appeal.

Craftsman: Building Craft from StarGame12 continued to perform solidly throughout Q3 2022. Weekly downloads were consistently high, peaking at around 695K in late July. The game’s active user base remained robust, maintaining over 5.4M weekly active users with a peak of approximately 6.5M in late July, indicating a strong, stable user engagement.

Snow Race! by GOODROID, Inc. also saw impressive numbers. Weekly downloads reached their zenith at around 878K in mid-July. The game’s active user count peaked at nearly 1M in late August, reflecting a steady user interest and engagement throughout the quarter.

Hair Tattoo: Barber Shop Game by CASUAL AZUR GAMES showed fluctuating trends in weekly downloads, with a high of roughly 847K in early July. Weekly active users peaked at approximately 2.5M in mid-August, indicating a significant user base that remained engaged over time. Revenue, albeit modest, showed minor fluctuations, reaching up to $19 during some weeks.

Bridge Race from Supersonic Studios LTD also maintained a strong presence. Weekly downloads reached around 645K in mid-September, and active users saw a peak of approximately 2.2M in the same period. Weekly revenue saw a slight increase, peaking at about $214 in early September.

These insights highlight the dynamic nature of the hypercasual games market in Latin America. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022